Hello,

I'm Jok

Welcome to my digital realm — built with passion. I'm a student of software and game development, creating web, apps, and indie games, with a goal to become a fullstack expert.

Jok Holk - Software Developer

Jok Holk

Software & Game Student
Fullstack Web Development Focus

Contact via Email

about me

I'm a student studying software and game development, constantly learning through building apps, websites, and indie games. These projects not only fuel my creativity but also strengthen my foundation in programming and software design, which I see as essential steps toward my long-term goals.

My main direction is full stack web development — I focus on building complete web applications, from scalable back-end systems to modern, responsive front-end experiences. At the same time, I take on freelance web projects with modern tools like Astro and explore building an indie game studio. These experiences aren't my final destination, but they provide valuable real-world programming practice and help me grow toward a professional career as a full stack developer.

Meh!😼
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Alias

Joker, Jok.

Focus

Software Development, Full Stack Web Development, Game Development.

Toolset

VS Code, Git, GitHub, Unity, Node.js, Astro, Next.js.

Languages

HTML, CSS, JavaScript, Python, Bash, PowerShell, React, Astro, Node.js, Next.js.

Specialty

Full stack web development with Next.js (SSR), Astro for static sites, RESTful APIs, and modern front-end architectures; Unity indie game development.

projects

Rogue Adventure

Rogue Adventure is a 2D pixel platformer developed as part of my coursework. The project helped me apply programming knowledge and understand the game development workflow.
I was responsible for over 95% of the development, using Unity and C# to implement player controls, animations, level design, and performance optimization.
Unity C# Game Development 2D Platformer

THIEF – 2.5D Fighting Game

THIEF is a 2.5D fighting game developed with Unity, focusing on combat mechanics, player controls, and enemy behavior in a side-scrolling environment.
I was responsible for most of the gameplay development, including combat systems, enemy AI, combat flow design, and UI/UX implementation using Unity and C#. The project strengthened my understanding of gameplay logic and system-oriented design in fighting games.
Unity C# 2.5D Fighting Game Development

contact

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